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Taking a look at the fog color option first of all then, let's from inside the camp, 005 view, open up the max material editor and then sample the material from the Doug statue into the working tap, which we should find right at the front of the tap list. This being due to changes in how both the fog color for refractive effects and SSS for translucency controls work. Well, with the 5.1 update in V-Ray things have become pretty much just as easy when using the V-Ray material as well. One of the big reasons for that opinion is down to how ridiculously easy it is to create both refractive and translucent effects with it. To do this, I simply go to my glass material in the V-Ray Asset Editor and disable the "Can be overridden" option.- If I am being totally honest, I would have to say that my favorite material for general use inside three DS max has for a long time now being the physical material that was introduced way back when the art or art renderer was being tried out as a replacement for mental Ray. Therefore, I will use the Material Override function to override all the materials, except the glass, and allow the light through the geometries. Once I have analyzed the space within the 3D model, I start my SketchUp rendering process with the default V-Ray lighting: VRaySun and VRaySky.įor this tutorial, I have previously applied some basic materials that correspond to the general finishes of a new apartment (floor, walls, glass, and doors). In this tutorial, V-Ray Product Specialist Ricardo Ortiz uses an interior scene to demonstrate how these powerful new additions can accelerate your creative processes and add extra details for exceptional photorealism. You can make use of the free models and materials provided in Chaos Cosmos, customize surfaces with V-Ray Decal, and tune your render with LightMix and post-processing.
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With V-Ray 5 for SketchUp, Update 2, Chaos has introduced intelligent new tools that make it easy for architects and arch-viz artists to create incredible renders.
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